"It is said that in the ancient tribes of a reunited Ancient Egypt, there were seven priestesses - one for each tribe, whose secrets were sewn on a piece of cloth, in the form of coats of arms." - Cayo
Developed in Unity, Ani Nubia features a unique 2.5D style that blends Metroidvania gameplay with a 3D environment. I served as the Programmer and Technical Director, focusing on performance optimization and implementing the best technologies to enhance efficiency. While the game is still in development, it holds great potential for future growth.
Integrated Unity Addressables to optimize asset loading and memory management.
Developed a system for dynamic cutscenes and events triggered by player actions.
Implemented robust enemy AI behaviors for dynamic and engaging combat.
Created a state machine for character states and behavior transitions.
Applied advanced post-processing effects, including glitch effects for dramatic visual impact.
Developed a custom input system that supports remapping and controller detection.
Built an interactive system to enable player engagement with game elements.
Designed animated dialogue text for an immersive storytelling experience.
Designed the combat system and character abilities to provide dynamic gameplay.