Ani Nubia: Fight Like a Queen

Ani Nubia: Fight Like a Queen game banner
"It is said that in the ancient tribes of a reunited Ancient Egypt, there were seven priestesses - one for each tribe, whose secrets were sewn on a piece of cloth, in the form of coats of arms." - Cayo

Developed in Unity, Ani Nubia features a unique 2.5D style that blends Metroidvania gameplay with a 3D environment. I served as the Programmer and Technical Director, focusing on performance optimization and implementing the best technologies to enhance efficiency. While the game is still in development, it holds great potential for future growth.

Game Features

Unity Addressables

asset

Integrated Unity Addressables to optimize asset loading and memory management.

Code-driven Cutscenes

scene

Developed a system for dynamic cutscenes and events triggered by player actions.

Enemy AI

ai

Implemented robust enemy AI behaviors for dynamic and engaging combat.

Character State Machine

statemachine

Created a state machine for character states and behavior transitions.

Post-processing Effects

graphics

Applied advanced post-processing effects, including glitch effects for dramatic visual impact.

Custom Input System

input

Developed a custom input system that supports remapping and controller detection.

Interactive System

cursor

Built an interactive system to enable player engagement with game elements.

Animated Dialogue Text

dialogue

Designed animated dialogue text for an immersive storytelling experience.

Combat and Abilities

combat

Designed the combat system and character abilities to provide dynamic gameplay.