Game Development Portfolio: Unity Programmer

Escape from Sharptooth Valley game promotional picture

About Me

Hi, I'm Kennedy, a game programmer from Brazil 🇧🇷! I'm 17 years old and I've been creating games since I was 13. At 16, I served as the Tech Lead, Solo Programmer, and for a project by JoyGG Game Studio called Ani Nubia: Fight Like a Queen, which was showcased at Gamescom 2024.

Sometimes, I enjoy branching out and building websites (like this one), improving my homelab setup, and creating blazingly fast applications across various technologies, all for the sake of learning. If you have any questions, feel free to reach out!

Highlight

To escape out of an accidentally obstructed cave, Bastheet needs to recover her memory, as well as regain her longtime-friend Dinner's trust.

Escape from Sharptooth Valley is my largest project at the moment. I handled all the technical aspects as well as the tech art and level design. The game boasts over 25,000 lines of code and includes a variety of features, such as achievements, multi-branching dialogue (where your choices truly matter), smooth dialogue animations, multi-slot saving, more than 20 coded cutscenes, pixel-perfect graphics, and much more.

Projects

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Ani Nubia: Fight Like a Queen

Ani Nubia: Fight Like a Queen

Adorned with a magical turban, Ani Nubia wields only one weapon in her battle against the demonic creatures of African folklore: her own voice.

Escape from Sharptooth Valley

Escape from Sharptooth Valley

To escape a cave that has become obstructed, Bastheet must recover her lost memories and regain the trust of her longtime friend, Dinner.

Unity Metroidvania

Unity Metroidvania

A fully free and open-source project designed to illustrate how to structure asset folders, connect systems, manage editor tools, and more in Unity Engine.

Contact

Feel free to write an email. I'll do my best to respond as quickly as possible!